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Over the years, Blizzard has repeatedly announced features for World of Warcraft and the individual extensions, which either never or completely differently found the way to the final game – the most important features that fell victim to the Lich King of the scissors we introduce you in this part of the series.
With Wrath of the Lich King, World of Warcraft is a time when the developers often and often announce features and content, even generously anteasern, which then but only in a strongly changed form or at all not find the way to the finished game. Probably the most famous example of this is the so-called dance studio, which should actually be playable with the second WoW add-on, but is still waiting today. But also a number of other, great features never saw the daylight of the Liveserver.
The subterranean kingdom of the Nerubians, presented in Wrath of the Lich King in the form of two five-man dungeons, was originally planned as a complete quest zone, which is located below the north. This zone was supposed to explain the story and the Lore background of the Nerubians, including rival factions and their relationship to the Lich King, to a much greater extent than we actually saw in the finished game about the corresponding dungeons and pre-quests. In particular, Anub’arak, who had played an important role in Warcraft III, was also likely to be much more prominent in Wrath of the Lich King than it actually was.
Instead, Blizzard has limited himself to seeing the single factions of the Aqir-derived insect peoples who were each
in a complete quest zone to see the Nerubian Kingdom of Azjol Nerub in Wrath of the Lich King as a five-man dungeon ,
Source: Blizzard of
the ancient gods, always present in individual quest zones on Azeroth as opponents or purpose ally – for example, in Silithus and Uldum, the Dragonblight or later on Pandaria.
Instead, in a complete quest zone, we only saw the Nerubian Kingdom of Azjol Nerub in Wrath of the Lich King as a five-man dungeon.
That’s why Blizzard has once again discarded this feature: Greg “Ghostcrawler” Street even once said that the deletion of Azjol-Nerub as a quest zone is the one feature of which he is particularly sad in World of Warcraft. The fact that Blizzard developers were not quite happy with the fact that they had to remove Azjol-Nerub is also shown by the fact that they later brought Anub’arak back as a raid boss. The reason why Blizzard decided to bring Azjol-Nerub into the game only in the form of the two five-man dungeons is not clear. Most likely, the developers simply missed the time to complete a complete, additional zone below Northrend with quests and to explain the complex history of the Nerubians satisfactorily.
The dance studio
The dance studio is probably by far the most famous example of a feature that the developers of WoW once announced once, but then never implemented in the game – quasi the “Hali Life 3” of Azeroth. Blizzard announced the dance studio already in the first trailer of Wrath of the Lich King on Blizzcon: It should offer players the possibility to customize their dance moves and create their own dances.
That’s why Blizzard has discarded this feature: Even though the fans have always turned to Blizzard over the years, the dance studio will probably never appear on the Liveservern. The reason why Blizzard put the development of the dance studio on hold is due to the effort that would flow into this feature. Blizzard would have to create tons of new animations for every WoW race and both sexes, which would draw lots of resources from other content. And they are much better off in new dungeons, quests and areas.
The crystal forest
Similar to Azjol-Nerub, the crystal-growth forest should actually have much more scope than was actually the case in the finished game. In the finished game, the crystal forest was only a cover of what it should actually be.
Performance problems gave the rest the rest.
In the finished game, the crystal forest was only a cover of what it should actually be. Performance problems gave the rest of the zone.
For example, the Argent Tournament should take place in the crystal forest and not in Icecrown. While the zone on the Liveservern, apart from the pretty optics, the two rival factions of the sunheads (Blutelfen) and the windmill (Hochelfen) as well as the neutral capital Dalaran had not much to offer, originally also for this zone comprehensive queststränge were planned. The fight between the two elf factions around the abandoned ruins of the crystal-growing forest should also be more extensive and complement the magic war of the dragon’s skies.
That’s why Blizzard has discarded this feature: the main reason for Blizzard’s implementation of the Crystal Forest forest as a “storage” for Dalaran is the violent performance issues that the Zone has had to deal with. The blame for this was Dalaran, where players were struggling with strong framerate burglaries and high latencies. The reason for this was again in the architecture of Nordend: Dalaran was technically on the same continent as the rest of Nordend – Blizzard solved this problem later by the factoring of individual areas of the game world.
It is particularly fascinating in the air battles that Blizzard apparently threw this feature very, very late in the course of the development of Wrath of the Lich King from the finished game. Both the feature trailer and the retail box of the add-on contain clear references to the fact that air combat should be an integral part of Wrath of the Lich King. Actually, the air raid was a central element in the PvP of Thousand-Winter – but after long, extensive tests at last, Blizzard decided to remove the feature from the game.
That’s why Blizzard has discarded this feature: Blizzard recognized Wrath of the Lich King that the air battles were just too little fun. Remains of this are still in individual quests in Nordend as well as in the eye of eternity, but they took the fans rather moderately enthusiastically – so it is probably also better that Blizzard never built the air battles into the final game. (Click bankofwow.com to buy wow gold, all orders will delivery in 5- 30 mins)